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Tuesday, April 6, 2010

Learning Blog Post #15

Alright, so, I am EXTREMELY tired. I don't know why. Feel like I could sleep for years on end. Oh, and while it's on my mind, I apologize for any unnecessary coarse language I may have let loose in any previous post. I personally try to keep to a minimum, but obviously even such discipline is not enough for a school environment, so I will refrain from ANY coarse language.
Anyways, I took a peek at our next general unit and am highly anticipating 3D modeling. My brother does it on a regular basis for Halo Custom Edition, making maps, characters, weaponry and many other elements. He also is really good at making textures - mainly environmental. I was always interested, just didn't bother to put my time towards a game I despise with a passion (And I own Halo 3... ironic). So, yeah. I'm hoping I will learn about modeling to the extent I will be able to, lets say, forge models for Warcraft III. I'm not sure if you knew or not, but custom models can be imported into the Warcraft III World Editor, as well as various other elements. So, I was hoping I could learn to create models for Warcraft III in order to work towards custom maps I tend to occasionally work on. The model file formats are .mdx and .mdl - and I have noticed that for the original models of, for example, a footmen and a grunt, are stored in an .mpq archive file. Just thought this could be useful information. Anyways, that's what I was hoping to accomplish with the 3D modeling unit. Of course, I'd also need to learn how to texture those models, but just in case I can't get too in depth in that area, I could try to get my brother to texture my models. Anyways, I also had the idea, as you suggested in one of your comments, to make a small Pokemon game for the game making unit. Pokemon does require A LOT of work to create, and I'm not sure Gamemaker would be able to actually work everything out, such as wild Pokemon encounters, battles, item useage, evolution, gym progression, etc. I just don't know, and you obviously do. So, please give me feedback or suggestions on what I could do instead, in case this isn't possible. Anyways, I probably should get back to the computer speculating. Computer sockets, memory and hard drive. Must keep note of those.
That's all for now.

Sincerely,
Bleed.

1 comment:

  1. As far as I know, you can't import Blender models into WarCraft III. Although you might be able to convert it to another format that can. That would take some looking into.

    As far as wild pokemon encounters, you could always set up a random number and after you move that many spaces you encounter a battle. Once the battle is over, the random number is reset. I know how to do it in theory...

    The scope of your game maker game will not be a pokemon game. That takes a team of developers a long time! You could potentially make a pokemon minigame though.

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