What makes a good game?
- Good plot or story, if any at all.
- Interesting characters with personality and purpose.
- An eye-catching, but not too distracting, environment. Something beautiful to give the players something to look at and feel more submersed into the game. Visual appeal is always enjoyable.
- Lacking repetition. Doing the same thing over and over again gets boring. Variety is the spice of life (Or death)!
- Difficulty. Something challenging, but not impossible. If it's too easy, players won't feel very accomplished when overcoming the "challenge". If it's too difficult, players will get frustrated and possibly quit altogether.
- Conflict. If there was a game where everything was just perfect and no resolve was necessary, why would you want to play it?
- Logic, reason and purpose.
- Graphics, to an extent. Space Invaders is a great game, but it consists of the simplest pixelated characters. Again, visual appeal.
- Reward and punishment. If a player achieves something, they feel even more accomplished by unlocking or obtaining something. It also drives the player to achieve more, feeding them that desire to unlock or obtain more. If a player fails something, the player feels less about themselves, but depending on how you treat that failure will depend if the player will wish to continue or not. An example of a punishment would be that if you die, then you have to restart the level. Some games let you retry on the spot, and that serves massive repetition and makes it too easy. Some games make you have to redo too much, which also serves repetition and predictability. If you balance that out, it gives time for players to improve and even find things they missed.
That's all I have time for.
Sincerely,
Bleed.
Monday, May 17, 2010
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