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Thursday, June 10, 2010

Sprites -> The Squid Evolution

My first three-staged evolution of sprites.
Sincerely,
Bleed.

Friday, June 4, 2010

Sprite Update


Well, hopefully these sprites are at least somewhat enjoyable.
Sincerely,
Bleed.

Tuesday, June 1, 2010

Random Poetry

You are the sun and I am the sky
An auburn glow upon my eye
If you were to hide in the meek of the clouds
Without your touch of quintessent warm
I'd plummet into darkness, its infinite shroud
And decay as you know it, I would deform
So please don't let me go, my love
Your shine is required high and above
That eternal flare and vehement burn
A passion so hot, the seas would churn
Don't ever hault your revolution through time
You are the life of my oceanic blue
Through shadow and dawn alike, thoughts of mine
Dream only the day I can hold onto you

Sincerely, Bleed.

Thursday, May 27, 2010

Game Design - Brainstorming

What will it be called? The Legend of Zelda.
What will happen in the beginning, middle and end?
The beginning will have to be an introduction to the character and how to play the game. The middle will be the build up to the actual game's challenge, progressingly getting more difficult. The end will be the climax of the game, and the most challenging conflict or obstacle that the player will have to conquer.
What will the player have to do?
The player will have to guide their character through the environment through a bird's eye view. The player will be conflicted with monsters and puzzles that they will have to conquer in order to progress.
Will there be puzzles to solve? What will they involve?
The dungeon portion of the game will have various puzzles the player will have to accomplish in order to progress. There will be switches that need to be activated and monster obstacles that will need to be conquered in order to reach these switches. These switches are also submersed in a maze-like environment, leaving the player to navigate through the dungeon with the assistance of memory.
What will the player have to do to finish or win the game?
The player will be required to complete the dungeon by reaching and defeating the boss character.

What will be the name of the main character? Link.
What is it and what will it look like? A Hylian warrior dressed in a green tunic and hat.
How does it move? Link walks on his very two feet. He may also be pressed with an aquatic obstacle that requires swimming.
What else does your character do? Link is equipped with a sword and shield, as well as a bow.

I don't exactly have a story yet, as you can see, but Claire and I are working it out. I will update this blog later with the story.

Sincerely,
Bleed.

Tuesday, May 18, 2010

Dead Space Review

Wandering through a hallway with broken wires hanging, spitting sparks as you pass while the wall next to you has a hole torn in it, as if something bursted out of the wall. The hall is dark due to the flickering lights and it's quiet. You find and pick up a video recording off the hallway floor, disregarding the blood staining the floor around it. Watching and listening to who apparently is your girlfriend on the recording, you walk cautiously to the door and wait for it to open. The recording ends soon after and you enter another door, finding nothing useful in the first room. Now it looks like a procedure room for surgeries and other medical related issues, but of course, it's drenched in thrown around equipment, stains of blood and emptiness. You approach the double doors ahead when all of the sudden, it locks on you. You begin to panic as you hear a grunting but screaming noise. You turn around to investigate, only to find a monster running towards you. You quickily aim your Plasma Cutter and shoot its limbs off before stomping on the creatures head, watching the blood spurt from its neck as its head rolls across the floor.

This is your average experience in Dead Space. The sounds of the echoing hallways, the moans of the ship, the distant cries of the necromorphs, (the main antagonists of Dead Space), flickering lights, occasional black outs, and Isaac Clarke's (the protagonist) heavy breathing as he paces step by step down the halls. Not only is the sound clear and beautiful, but everything you see is just amazing. When I say amazing, I'm not only referring to the environment, but the game interface as well. You don't have your everyday ammo, health and radar display in the corner of your screen. It's actually implemented into what is called your RIG (Resource Integration Gear, or your little space suit thing). Your health is located down your spine, the ammo is displayed on your weapons whenever you raise them to aim, your oxygen levels appear above your suit in a hologram display when you enter oxygen deprived rooms or areas. You can also bring up your inventory in a hologram styled display. You can scroll between recordings, both video and sound, which you can watch and/or hear as you shoot necromorphs, text records, and your map, which you can look through while exploring the USG-Ishimura. Not only do you have this beautiful styled interface that submerses you into the gameplay environment even more, but you have the magic of the 'B' button! One press of the button uses one of the first-aids in your inventory without you having to open the inventory, press the 'A' button on the first-aid and choose "Use". And in order to conserve your larger health restoration items, it uses the smaller first-aids first. How wicked is that?

Alright, now for the intelligence of the enemies as well as in-depth character descriptions. First, we have our heroic Isaac Clarke, who will go through hell to fix this floating wreckage and salvage whatever's left of the USG-Ishimura. You have your lovely Kendra Daniels to guide you through your adventure as well as Zach Hammond. Isaac is an experienced engineer who is not fit for killing aliens comprised of dead tissue, but happens to have the courage to face them, regardless. He is unarmed at the start, but soon does his arsenal of weapons become available to him in order to make necromorph confrontations a little more interesting. He also finds two useful little devices that serves great purposes. The Stasis Module is used for slowing down enemies and objects. See a wacky door and don't want to get cut down by its malfunctioning fury? The Stasis Module is here to help! See a fast and twitchy necromorph running at you? The Stasis Module is again, here to help. However, there is a downfall to this useful tool: it needs to be recharged. Your stasis supply is not unlimited, so find the nearest stasis recharge station or stasis supply. Next device is our Kinesis Module. This little device allows you to pick up and move certain objects in your environment. If you want to conserve ammo, you can use the Kinesis Module to pick up the nearest box, explosive barrel or even a severed limb and launch it at your enemy. It's also great for moving heavy objects that block your path. Kinesis Module does not require recharging, but can only pick up objects or items from a limited range. Plenty of tools to use when playing with Necromorphs, and that pleases me.

The necromorphs. Sneaky creatures who want nothing more than to kill you and use your body to spawn more necromorphs. We can use our several weapons and tools to handle this hostile threat, but the method of approach sometimes makes that difficult as well as the variety of different necromorph encounters Isaac must face. The most common of necromorphs is the slasher. Long spines protrude from his palms, two little arms protrude from his belly and he's missing a lower jaw. This ugly and typically fast monster, like every other necromorph, can only be killed by dismembering it. No cliche head or body shots - just pure disturbing dismemberment. I love this concept because of its originality and interesting approach when handling the foes. Not only are these deadly creatures hostile, but they're sneaky too. They mainly get around the USG-Ishimura by running through the vents - and they're good at it. Walking down the hall? Keep your eyes on the ceiling or walls. A necromorph is bound to pop out somewhere. The lack of music and intense sounds leave you just anxious as you anticipate any possible necromorph attack, whether it be a lurker's screaming firing of barbs, or a brute's deadly charge, or even a leaper's sudden ambush. No matter the foe, they always keep you on your feet, traumatizing Isaac to an extent we can only imagine. The boss fights are difficult too. The most difficult for me was a creature called the Leviathan. I died countless times on the impossible difficulty (unlocked once you beat the game once), and I had very little ammo, but I eventually prevailed. However, the most disappointing, but still visually appealing, boss fights was the final boss. I'm not gonna' lie, but he was probably the easiest necromorph I ever encountered, and you'd think he'd just destroy you with his immense size and telekinetic strength. The Hive Mind sounds and looks scary, but really, he's a joke. Still fun to fight though.

Finally, the story line. Isaac, Zach, Kendra and a few soldiers are sent to investigate the USG-Ishimura after recieving a distress signal. They crash into the ship, however, due to its shutdown asteroid defense system. Luckily you all survive (it wouldn't prove to be a very long game if you died as soon as you started the game). You all realize it's empty. It doesn't take long, however, for the true greeting to reach out and shake you like a blender. You're right away, running for your very life, unarmed as the deadly necromorphs are pursuing you. You soon find a trusty Plasma Cutter to help you through, though. In fact, you get a nice achievement if you complete the game with nothing but a Plasma Cutter (I have every achievement for this game). Oh, and did I mention that Isaac's girlfriend, Nicole Brennan, is on this ship? So not only are you trying to fix the entire USG-Ishimura, but you're also desperately searching for your girlfriend. Of course you encounter video recordings here and there, but the truth behind the cause of this misfortune will probably drive you insane. Haha! The very end has an amazing twist as well. I was shocked upon discovery. I couldn't believe it. It left me with countless questions and wonders. Oh, and not to mention that Isaac will probably have intense psychological problems if he is to survive this mess.

That's about all I can say at this time. I give it a good 9.2/10. This is one of my all-time favorite games and a true blessing to the gaming world. Dead Space will leave you anxious, yet desiring more as you venture deeper into the chaos that is the USG-Ishimura (I've mentioned the name of the ship over five times. Can you remember it now?!). I strongly recommend you try this game.

I'm also looking forward to the sequal. Oh, and there's an animated movie called Dead Space: Downfall. Really good backstory to the game. Another great addition to the backstory is Dead Space: Extraction for the Nintendo Wii. Styled like House of the Dead, and sure to keep you going, although I've never played it.

Sincerely,
Bleed.

Monday, May 17, 2010

What Makes Or Breaks A Game

What makes a good game?

- Good plot or story, if any at all.
- Interesting characters with personality and purpose.
- An eye-catching, but not too distracting, environment. Something beautiful to give the players something to look at and feel more submersed into the game. Visual appeal is always enjoyable.
- Lacking repetition. Doing the same thing over and over again gets boring. Variety is the spice of life (Or death)!
- Difficulty. Something challenging, but not impossible. If it's too easy, players won't feel very accomplished when overcoming the "challenge". If it's too difficult, players will get frustrated and possibly quit altogether.
- Conflict. If there was a game where everything was just perfect and no resolve was necessary, why would you want to play it?
- Logic, reason and purpose.
- Graphics, to an extent. Space Invaders is a great game, but it consists of the simplest pixelated characters. Again, visual appeal.
- Reward and punishment. If a player achieves something, they feel even more accomplished by unlocking or obtaining something. It also drives the player to achieve more, feeding them that desire to unlock or obtain more. If a player fails something, the player feels less about themselves, but depending on how you treat that failure will depend if the player will wish to continue or not. An example of a punishment would be that if you die, then you have to restart the level. Some games let you retry on the spot, and that serves massive repetition and makes it too easy. Some games make you have to redo too much, which also serves repetition and predictability. If you balance that out, it gives time for players to improve and even find things they missed.

That's all I have time for.

Sincerely,
Bleed.

What Is A Computer Game?

Well, after achieving a score of 16, 920 points on Space Invaders, I realize I very much enjoyed the game. I really want to go back and just give it to those alien jerks. Why do I want to go back and play it again? Perhaps I want to rise to the challenge the game presents in order to attempt an achieved sense of accomplishment for advancing my previous score. Maybe because I enjoy shotting pixelated aliens with a green pixelated tank. Maybe because it's simple and easy to understand.
What I believe a computer game is, is a virtual challenge presented to anyone willing to attempt it. An environment which may or may not have a background story that challenges the player to conquer it and achieve whatever goal is required to fulfill in order to successfully claim victory over the virtual world.
An amazing computer game that I always play is a game called Warcraft III. A real-time strategy that always gets me thinking about how I'm going to destroy the other player within the shortest amount of time and smallest amount of expended resources - unless my strategy involves economic decay of the opposition. I always play with my friend Brandon and always enjoy myself.

Anyways, that's my final thought on the subject, for now.

Farewell,
Bleed.

Space Invaders!

Space Invaders made by Neave Games



How high of a score can YOU achieve?

Thursday, May 6, 2010

Hmm... Facebook...

Well, I'm not really surprised that Facebook really is just screwing with your privacy, making all of your information not only theirs, but publicly accessible to application programmers and other users, but this won't really stop me from using their network. I mean, I don't really put a lot of my information on the site to begin with, but I'm still not impressed with their treachery. My truely personal information remains confined within my mind, or within the angels I feed this information to - but regardless, Facebook can [Insert crude and inappropriate comment here]. Anyways, the only reason I use Facebook is because I have nothing better to do, I can talk to (who I actually want to talk to) people who I normally wouldn't socialize with otherwise, and I can take advantage of Facebook's poor privacy policies for the sake of my own amusement. I'm almost tempted to post something at least mildly disturbing for Facebook to absorb. I'm not quite sure what though. But anyways, Facebook will remain, despite the two times that I "quit", and will keep me informed of various thoughts of those who may or may not be close to me.

Sincerely,
Bleed.

Tuesday, May 4, 2010

Burn the Priest - "Goatfish"

This, my friends, happens to be my favorite song by Lamb of God when they were officially known as "Burn the Priest". Two and a half minutes of pure pleasure, wrapped within that silken beauty known as Randal Blythe's vocals. Just epic.

Stay metal, Lamb of God... stay metal.

Sincerely,
Bleed.

Friday, April 30, 2010

Learning Blog Post #19

Well, 3D modeling was at first kind of boring, going through that stupid tutorial, so I tried the snowman tutorial this class. It was definately a lot more interesting. I have yet to texture it, but I made my basic snowman. Gave him a top hat and all, and even gave him pupils. I plan to make this a living snowman. This will most certainly give me the practice I need to attempt that sword modeling activity. My sword will be rad! In fact, I might actually make the Great Knife, which only the mighty Pyramid Head is found dragging around behind him. It looks wicked heavy, and that rusty texture just looks amazing. I'll probably end up making a more modern version of it, but the magic behind it can be indestructibility. I mean, who could break that thing anyways? Anyways, I'm getting a lot more excited about this class. Modeling is slowly progressing, and soon to be game making! Oh, and I made a few sprites. Surprised? You SHOULD be!

I actually already have a game idea called, "Hungry, Hungry Fel Hound", but I'm not sure if I'll carry out with it. I'll probably end up going with this wolf idea that I had, but whatever. We'll see when the time comes. But that's all for now.

Sincerely,
Bleed.

Friday, April 23, 2010

Learning Blog Post #18

Watching a video on virtual reality is mildly interesting, but so is sitting in front of the computer, starving - feeling as if your stomache is collapsing by the minute. I think our presentation is ready for monday, so hopefully that will be a success. I also made two more sprites. What a shock! I personally like these sprites, but whatever. Can't wait for modeling.
Farewell,
Bleed.

Wednesday, April 21, 2010

Learning Blog Post #17

Well, I made decent progress with the powerpoint that Claire and I are working on, despite the fact she wasn't present today, but that's okay. And on top of that, I made an interesting new sprite. As Mr. Powell has said, 3D modeling is our next unit, and I'm quite excited for it. Oh, the devious and mischievous creations I'd love to birth. Perhaps I'll be able to bring some of my sprites to a more three-dimensional life. I don't know. But here's my new sprite.
Sincerely,
Bleed.

Monday, April 19, 2010

Learning Blog Post #16

The most I accomplished this class was giving Claire a link to finding Tux the penguin on Google, as well as reading about 50 pages of MLIA (My Life Is Average, in case you didn't know). As so many have posted on the site, "I felt I made the right choice."

And here is my new sprite.


Sincerely,
Bleed.

Friday, April 16, 2010

Sprites Update

And here are my most recent sprite creations.
Sincerely,
Bleed.

Digital Nation - Thoughts

I found it interesting that Koreans actually have internet cafes. I never knew of such places! And the time they devote to such collaborations are just shocking. Two reported deaths? Holy crap. And on that note, that is what makes internet addictions such a problem. I wrote out a note on World of Warcraft on my Facebook, basically ranting about a part of this matter and what it takes to be a WoW player, and it's just amazing how deeply committed you have to be to play. I love the idea of Blizzcon, and I honestly want to attend one some day. But I don't have the money or the connections to go. Anyways, I'm running out of time to post this, so I'll post more later.

By the way, I salvaged the color of my Quagsire and made a couple new sprites. I'll post them later.

Farewell,
Bleed.

Thursday, April 15, 2010

A Single Breath I Could Take

One of my all-time favorite songs. "Laid to Rest", by Lamb of God.
Caution: Video contains course language. I only post the song because it is optional to the user to click and listen. If this is still a problem, please tell me and I will stray away from posting these songs as well.





I also have a couple sprites I made yesterday. One was requested from my beloved Dan Johnson (the pink overly-happy one), and happens to be one of my favorites.
Great... I just noticed I failed upon saving that sprite. The only sprite I would save from such a catastrophe, and it reverts to a monochromatic form. How lovely.

Wednesday, April 14, 2010

Operating Systems

1. What is an operating system and what is its purpose?

Software that controls the execution of computer programs and may provide various services.
2. What operating system do most computers come preloaded with?

Windows?
3. Besides personal computers, what other devices have operating systems?

Xbox 360!
4. Do all computers have operating systems? Explain

Well, all computers must have an operating system - otherwise, "Simply put, your computer would be useless without an operating system!"
5. What are the three most common operating systems? Are there other operating systems? Explain.

Probably the most common operating systems, known by myself, are Windows, Macintosh and Linux. I'm sure there are several more types of operating systems though, such as the one that my xbox 360 runs on. Mr. Powell also has a few listen on his website.
6. What is one reason why operating systems are coded rather than physical circuits?

Perhaps this way, it is easy to advance operating system functions and efficiency, as opposed to always physically changing the system.
7. What are the two main functions of an operating system?

Managing the basic hardware operations, such as the control of input and output, storage space, etc. Another function would be the management and interaction with applications software, such as printing and saving data.
8. What are the four types of operating systems?

Real-time operating system / single-user, single task / single-user, multi-tasking / multi-user
9. What are the first actions the computer takes when you power it on?
10. What is the bootstrap loader? What is its function?

A small program at the end of the boot record that can be used to boot an OS from the disk or logical drive.
11. How does the OS manage the processor?
12. What does an operating system do when two processes are multi-tasking?
13. What is thrashing?

In computer science, thrash (verb) is the term used to describe a degenerate situation on a computer where increasing resources are used to do a decreasing amount of work.
14. What is virtual memory management?
15. What is a driver?

An electrical circuit or other electronic component used to control another circuit or other component.
16. How can input/output capabilities of a system be enhanced?
17. How do application program interfaces make it easier for programmers?
18. What is a UI and GUI?
19. Why is Linux being open source significant?
20. What are some other devices that run on Linux?
21. What are 3 things you found interesting about operating systems that you did not know before?

One, they run in my game consoles! Two, I'm not sure. Three, that users can edit the coding to Linux. I had no idea.
22. What is a question that you still have about operating systems?

Monday, April 12, 2010

The Bottom of Network's Trench

Peer-to-Peer: "Allows users to share resources and files located on their computers and to access shared resources found on other computers." AppleShare is an example.

Advantages - Less expense. Does not require a dedicated server.
- May only need to be reconfigured for peer-to-peer operations.
Disadvantages - There is no central source for files and applications.
- Fails to possess any form of security.

Client/Server: "Allow the network to centralize functions and applications in one or more dedicated file servers." Novell Netware is an example.

Advantages - Resources and data security are controleld through the server.
- Any or all elements can be replaced individually as needs increase.
- New technology can be easily integrated into system.
- All components work together.
- Server can be accessed remotely and across multiple platforms.
Disadvantages - Quite expensive.
- Requires a staff of some form to ensure efficient operation.
- When the server goes down, operations will cease across the network.

I think I personally prefer the clien/server, seeing how it seems a lot more dependable to transmit information quickly and efficiently, despite its expense and required attention.

Sincerely,
Bleed.

Deeper Into The Abyss of Networking

Router: A device that basically transfers any type of data from a network to a system. Example: Downloading Lord of the Rings: The Two Towers off of the internet onto your computer. Example 2: Downloading the Dead Space theme from the marketplace onto your Xbox 360. Example 3: Streaming a YouTube video off of the internet onto your Playstation 3.

Bridge: Basically a device that divides a network into two smaller, but apparently more efficient, networks.

Switch: A central connection point for cables from workstations, servers and peripherals.

LAN and WAN

Local Area Network - A small network that may connect two or more systems together on a personal network connection. An example would be an internet modem connected to a wireless router. This router can send signals to any system within the designated proximity (Lets say 50 feet for example). My LAN at home is used for my Nintendo Wii, Nintendo DS, Playstation 3, my desktop computer and my Xbox 360. I have a wireless router, which grants my DS, Wii and PS3 the ability to connect without physical burden.

Wide Area Network - A vast network that may connect hundreds or even thousands of systems together on a more public network connection. An example, as Mr. Powell has described, would be the network hosted and provided by the government, shared with our school district.

This is all that was asked, so I will conclude this post.

Sincerely,
Bleed

Friday, April 9, 2010

Blog Activity Update

I may or may not post a few extra things upon here that may or may not strike my interest. Images, videos, articles, etc.
Don't be surprised if I throw a few music videos up here.
Speaking of, the first music video I may post resides below:

Comments are welcome and encouraged. Smiley face.

Note to self: YouTube video dimensions will be 400x318.

Farewell,
Bleed.

Tuesday, April 6, 2010

Mario Text Adventure

Oh, and something I thought was kind of neat was something I found on www.ign.com.
It's just a post of this text-based game that only lasts for one level. Really simple, and quite interesting. Here is the link if you wish to try it:
http://wii.ign.com/articles/106/1067185p1.html

I passed on my first try, but the friends I sent the link to all died by the hands of the maniacal goombas! Muahaha!

Yours truely,
Bleed.

Learning Blog Post #15

Alright, so, I am EXTREMELY tired. I don't know why. Feel like I could sleep for years on end. Oh, and while it's on my mind, I apologize for any unnecessary coarse language I may have let loose in any previous post. I personally try to keep to a minimum, but obviously even such discipline is not enough for a school environment, so I will refrain from ANY coarse language.
Anyways, I took a peek at our next general unit and am highly anticipating 3D modeling. My brother does it on a regular basis for Halo Custom Edition, making maps, characters, weaponry and many other elements. He also is really good at making textures - mainly environmental. I was always interested, just didn't bother to put my time towards a game I despise with a passion (And I own Halo 3... ironic). So, yeah. I'm hoping I will learn about modeling to the extent I will be able to, lets say, forge models for Warcraft III. I'm not sure if you knew or not, but custom models can be imported into the Warcraft III World Editor, as well as various other elements. So, I was hoping I could learn to create models for Warcraft III in order to work towards custom maps I tend to occasionally work on. The model file formats are .mdx and .mdl - and I have noticed that for the original models of, for example, a footmen and a grunt, are stored in an .mpq archive file. Just thought this could be useful information. Anyways, that's what I was hoping to accomplish with the 3D modeling unit. Of course, I'd also need to learn how to texture those models, but just in case I can't get too in depth in that area, I could try to get my brother to texture my models. Anyways, I also had the idea, as you suggested in one of your comments, to make a small Pokemon game for the game making unit. Pokemon does require A LOT of work to create, and I'm not sure Gamemaker would be able to actually work everything out, such as wild Pokemon encounters, battles, item useage, evolution, gym progression, etc. I just don't know, and you obviously do. So, please give me feedback or suggestions on what I could do instead, in case this isn't possible. Anyways, I probably should get back to the computer speculating. Computer sockets, memory and hard drive. Must keep note of those.
That's all for now.

Sincerely,
Bleed.

Monday, March 29, 2010

Inside A Computer

1. Locate the RAM chip(s). How do you know how much RAM there is? How do you remove and replace them? Would you be comfortable doing this on your own computer?
It basically says how much is on, via a little sticker or two on the RAM chips. They're easy to take out if you just gently pull the chips out. I might be comfortable replacing RAM on my own computer, but maybe not other components. I'm not sure yet.
2. Locate the Hard Drive. How is it connected to the motherboard? What kind of cable does it use? How do you know how large the Hard Drive is?
3. Locate the Power Supply. How many watts does it use? What do you think the advantages of having a low watt power supply or a high watt power supply are?
4. Locate the CPU. What is on top of it? How hard is it to access? Why do you think it is set up this way?
A large fan/heat sync is on top of it. It's fairly hard to access. It's set up this way to disperse the heat that the CPU generates so that it doesn't fry itself. It's also probably a good idea to have the heart of the computer under a decent amount of protection.
5. Locate the optical drive. Is it a CD Drive, DVD Drive or Blu-Ray Drive? How do you know?
6. How many fans are there inside the computer tower? What are some reasons why you would need to add more fans?
I have found two fans in total. Heat is a dangerous issue in a computer, so I would think that you would need a decent amount of fans to maintain heat suppression.
7. Is there a video card? Is it a dedicated video card or integrated video?
I think so.
8. Is there a sound card? How do you know?
9. What are some possible hardware upgrades for this computer? Give three examples.
10. What are some advantages to upgrading an old computer over buying a brand new computer (give three)? What are some disadvantages (give at least one)?

Friday, March 26, 2010

Learning Blog Post #14

Well, quite a lecture, but the gist of it was understood. I'm actually REALLY stoked for the day I can afford my own computer. I HATE sharing the computer with my brother and mother. If I'm selfish with anything, it's the computer. Fuck you, I'm on it. Thank you, have a nice day. Oh, and here's a little sprite I made second block today.
Kind of strange, really.
But yeah, that's all for today, I think.
STILL stoked for learning to make a flash game or using gamemaker or whatever.
Sincerely,
Bleed.

Building Vs. Buying

Advantages of Building:
-The selection of parts. When building, you have access to whatever parts you so desire. Pre-built computers don't provide that luxury, considering their parts have already been selected.
-Pre-built computers of the same model may have different parts. One seller may change to a cheaper processor and sell the same model with that particular processor. Building guarantees the parts you desire.
-By building your own computer, learning which parts interact with what components and such, you may acquire the knowledge required to troubleshoot and fix your own computer, avoiding tech support and repair bills.

Disadvantages of Building:
-The cost to build a computer as opposed to buying one costs a little more.
-If a part has something wrong with it, you must contact that specific manufacturer in order to fix it, whereas a pre-built only requires the attention to one manufacturer and warranty service group.
-Time consumption along with effort to correctly construct your computer is required.

Would I Build or Buy?
Well, seeing how I'm lazy and know little to nothing about constructing technology, I would probably just buy a pre-built computer - unless someone built it for me. I'm also fairly poor, so I wouldn't be able to afford a custom-built computer. But, I personally support building, considering the consumer gets exactly what they want, so long as they can afford it. I think getting what you desire is the most important part of being a consumer, don't you?

Thursday, March 25, 2010

Introduction To Computer Systems

1. What is the tower? - What does it look like? - What is its function?
The enclosure that holds all of the internal components of a computer. Basically looks like a big rectangular structure for a desktop computer, whereas a laptop or notebook is a very slim rectangular shape with a built in moniter. Function? I suppose it's merely for support and protection of the internal components.
2. What is RAM? - What does it look like? - What is its function? - What does RAM stand for?
RAM (Random Access Memory), "provides space for your computer to read and write data to be accessed by the CPU (Central Proccessing Unit)."
3. What is a Hard Drive? - What does it look like? - What is its function?
A location where all of your files and programs are stored. Corrupt this, and you lose a lot of data.
4. What is a DVD and DVD drive? - What do they look like? - What is their function?
A Digital Versatile Disc is a form of optical storage media based on a compact disc. A DVD Drive, to what I can assume, is basically what accesses and runs the DVD disc itself.
5. What is an ethernet cable? - What does it look like? - What is its function?
An ethernet cable is basically what links your computer to your internet modem. It looks, and is, a long cord encased in what's usually a blue, plastic material.
6. What is a motherboard? - What does it look like? - What is its function?
The underlying circuit board of a computer.
7. What is an IDE and SATA cable? - What do they look like? - What is their function?
Integrated Drive Electronics.
8. What is USB? - What does it look like? - What is its function? - What does USB stand for?
A Universal Serial Bus.
9. What is a video card? - What does it look like? - What is its function?
"A piece of hardware installed into a personal computer to allow it to send video signals to an external output device such as a monitor or projector."
10. What is a PCI card? - What does it look like? - What is its function? What does PCI stand for?
A Peripheral Component Interconnect is an interconnection system between a processor and attached devices in which expansion slots are spaced closely for high-speed operation.

Computer Systems - Background Check

What do you already know about computer systems?

I know little to nothing, despite the endless time consumption devoted to the use of my computer. So, my glass is pretty empty, and could use a nice dose of hard knowledge.
Terminology: an endless list of terms regarding the operating system of a computer, physically and virtually. I may be fairly virtually aware, but physically... well... lets just say I haven't learned that stuff quite yet. I've played over Local Area Networks using Warcraft III and Age of Empires II, but that's basically it, really. Everything else, I'm... fairly ignorant.

What do you want to learn about computer systems?

Mainly, I want to learn about networking and such. Everything else, you can pretty much just throw at me and I'll do my best to absorb it.

Wednesday, March 24, 2010

Magazine, For The HORDE!... Well, No... Not Really.


Sexy? I think SO! Please comment.
Oh, and I give it a four out of freakin' four.
One, it features Hitler. Two, does it not look pretty much like a GamePro magazine? Three, look at all my clever text! Four, nice organization and layout. Hitler follows the Rule of Thirds to some degree.
Overall, I just think its a kickass magazine cover, really.

Thank you,
Bleed.

Tuesday, March 23, 2010

A Couple More Sprites

And here is an addition to my collection of approximately, and at least, fourty-two custom made Pokemon sprites.
Comments and criticism to any of my sprites is much appreciated and encouraged. Thank you.
Note: In the near future, I will give each experimentation a designated name, number and short biography or backstory - just to give each creation a little more life.
Sincerely,
Bleed.

Monday, March 22, 2010

Learning Blog Post #13

Well, I've started my magazine cover, and have a new idea for my "President Evil" image arrangement. I'll also need some headlines though, as well as a couple other clever game spoof names.

And on top of that, here are a couple more sprites.
Sincerely,
Bleed.

Sunday, March 21, 2010

And Much More Sprite Work



Here are sixteen more custom Pokemon sprites to add to my collection. I might need some new ideas. What do you think?

Friday, March 5, 2010

More Sprite Work

Here are a couple additions to my collection of sprite work. Basically a couple serpents, as requested by a couple friends. The one on the left is for Karissa, whereas the right is for Kelvin.

Wednesday, March 3, 2010

Learning Blog Post #12 - Color Relationship - Triad

Well, due to time constraints, I have combined two different posts into one.
I'll begin with my image below - a demon, colored in with a dull cyan, yellow and darkish red. A triad color relationship.
With two minutes to spare, I'll inform you that I have a wicked idea for a magazine cover, using Game Pro. I'll have to submit it after spring break however, considering I'll need a bit of organization for my photos.
Anyways, I'll conclude my post.
Farewell,
Bleed.

Visual Balance - Poster

Well, it's not the greatest, but here's my little poster.
Warcraft - the soul sucker of all videogames.

Bleed.

Tuesday, March 2, 2010

Typography - Rough Draft

Here is my wallpaper so far -in two variations. I'm not sure which one to advance:
I'll finalize it most likely tomorrow.
Please leave suggestions.
Sincerely,
Bleed.

Monday, March 1, 2010

CD Cover Design

Artist: Demonic Futility
Album: Bleeding Cries of the Succubi
Theme: Demon/Darkness/Hell
Genre: Death Metal

Out of my recent new obsession with succubi, a form of female demon who seduces, rapes and siphons the souls of mortal men, I have decided to do a general demonic theme for my album cover. Color scheme follows a general red/orange/yellow, purple/violet/magenta/blue/grey, and of course black. I've decided to give myself a rating of four. The succubus, our main subject, is dedicating herself to the use of negative space as well as her face following the rule of thirds, the main text "Demonic Futility" and "Succubi" follow the rule of thirds, the color scheme is visually appealing, the cover is dedicated to its theme and finally, the use of contrast - a burning flare on the left, with a mysterious black on the right, using the Succubus to divide the contrast. The eyes on the right stand out because of its juxtaposition to black while the burning hand on the left blends in more with its background, sharing a close array of colors. My band name kicks ass as well as its album name. And this is why I rate my cover a fervent four.
Bleed.

Thursday, February 25, 2010

Learning Blog Post #11

I'm working on a Warcraft poster for my Visual Balance activity.
For my CD cover, I'll just do a spoof of an already made album by Lamb of God or Tool or whatever.
I'm starving...
... Maybe some fries or something.
Not sure.
Anyways, I have an idea for possibly creating Warcraft sprites - which could also lead to being contributed to the game assignment at the end of the course. I'm really excited about that.
Well, here's my latest custom Pokemon sprite I made a few days ago.
Tell me what you think.
Anyways, five minutes and I'm going home for food and a little bit of World of Warcraft.
Farewell,
Bleed.

Wednesday, February 24, 2010

Frozen Throne Patch 1.24_b

I guess I can't upload files... or I don't know how...but here's a download link...

http://games.softpedia.com/progDownload/Warcraft-III-The-Frozen-Throne-English-Patch-Download-27188.html

Negative Space

Well... it seems there's a lot more to composition than I had thought.
I'll have to pay closer attention to detail when I create and edit.
Rather than focusing on the positive space, I'm going to look more at the negative space of an image to determine an appropriate balance. I really don't have much of a response for this, so I'm going to conclude my thought. Just another element to consider when editing.

Sincerely,
Bleed.

Monday, February 22, 2010

Learning Blog Post #10 / Landscape Edit

Well... to be honest, I didn't get that much accomplished this class.
Other than editing a landscape photo, catching up with an old friend and... I think that's it, really.
What fun?

Here's my edit:

Changed from dawn to night... threw in some random planet and poof. There you have it.

That's about it, really...
How much more will we explore with photo editing? I cannot say, because I am not Mr. Powell.
But I'm sure we'll do something a little more interesting soon enough.
I'm pretty curious to what our project is going to end up being.
Oh well. Class is almost over.

Farewell,
Bleed.

Friday, February 19, 2010

Learning Blog Post #9

Well...
... I don't feel so good...
Physically and emotionally...
Agh...
... but, I did do a couple images... but not a lot of motivation to finish the last two...
Hopefully I'll do them at home... meh...

... I hate feelings...

But I'm excited for the gaming thing at the end of the semester...
... would really help expand my creativity...
Anyways... only a minute or so left...
So farewell..

Bleed.

Thursday, February 18, 2010

Learning Blog Post #8

Well,
Today I edited a couple images in compliment to my assigned color theory assignment.
I've only completed two images, but I plan to finish the other three or so tomorrow, or perhaps during lunch after this class.
Regardless, I'll add the images to my last post when they're ready.
I also created a sprite during this class, suiting a complementary relationship of colors (purple and yellow, with a tiny detail of red). I'm very happy with the sprite and consider it a success.
With only one minute to spare, I will say my goodbyes.
So, farewell.

Bleed.

Color Theory Activity

I've edited a couple images to exemplify a couple color schemes.

First image: The butterfly cobras. This is a monochromatic scheme, considering it follows one color hue, and variates in value or shade.
My second image is Pyramid Head. I've given a purple, yellow and bronze-ish color scheme. His metal components being purple, while his skin a bronze, and finally, his robe portraying yellow. The rest is white and black. This could be considered a split-complementary relationship.
My third image is the beautiful necromorph slasher. I've given it a golden-yellow, light brown and a dull red color scheme. The bone mutations protruding from his hands are the brown, his general body being gold while his skull and upper chest cavity being red. This could be considered an anagolous color relationship.
My second necromorph - my holiday horror :3 - is a result of a complementary color relationship. Huzzah!


I'm nearly complete, with only two more images to complete. Citations will be posted shortly after.

Sincerely,
Bleed.